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Is that something you’re being mindful about?įor sure. I feel like the theme of trying to preserve information about disappearing cultures will be particularly resonant for Indigenous people, and yet I didn’t see a lot in the trailer that spoke directly to that. We want it to be surprising and unique as you uncover it, so we’re kind of still on the surface here and I can’t say too much yet! Season’s world also draws a lot on the 20th century, different bits of history and art. I think from what we’ve shown so far, is one of the base vibes that makes it approachable. The young person setting out into the world on their bike also brings to mind Pokemon. What were some of your inspirations for the world of Season? There definitely seems to be more than a touch of Studio Ghibli in there.
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How is the world of Season structured? Is it a full open-world or more level-based and episodic? How large is it overall?
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The world is changing as you pass through it, so there are stories and quests that are happening at the present moment as well. You’ve said you’ll be collecting artifacts and recording information about the world, but will players have a goal beyond that? Can we expect more structured stories and missions? I can’t talk about her too much yet, since it’s part of the story we want you to discover. She’s a traveler, which is a complex kind of role, to be a strong presence and yet to be apart, to absorb everything but to be also kind of extraneous. Related Story Nathan Birch New Tales from the Borderlands October Date Confirmed, Deluxe Edition Includes First GameĬan you tell us a little about your protagonist? Does she have a name? A light touch is really compelling to me when it comes to fantasy elements. The philosophy is to treat things with a kind of emotional realism, even if it’s a fantastic element. How far into the realm of fantasy can we expect to go? It has its own history that makes it feel like the past and the future at the same time. But it's a different world than our own in the sense that all the countries and cultures are made up. It seems like, technologically, they got up to the late 1970s or so. It’s a reshuffled version of the mid-20th century. You’ve described Season as taking place in a fantasy world that’s “unknown, yet familiar.” Can you elaborate a bit on the nature of this world? Thankfully, I recently got the chance to ask Season creative director Kevin Sullivan about his game’s world, whether we can expect a crossgen release on both PS5 and PS4, developing in 2020, and more. So yes, Season is promising, although beyond its unique premise and pretty visuals, there are still a lot of things we don’t know about the game.